The world is full of very diverse cultures, and even more so when it comes to video games. Some of us grew up playing Nintendo with our siblings or cousins, while others grew up playing with magazines spread over the floor. Some of us grew up playing video games on the fly with our friends, while others grew up playing them with our parents. What’s a person to do? In this list, we’ve compiled some of the most interesting, unique and culturally diverse video game cultures out there.

Last week I decided to make a new list of all the civilizations you can pick in Civilization VI. As you may know, I play a lot of Civilization VI, and I love creating lists like this one. I also love Civilization V and Civilization IV, but I didn’t find the lists of those games to be very helpful. (I did created a list for Civilization IV a few years ago, but it wasn’t as helpful as I wished). So, here is the list of all the civilizations you can pick in Civilization VI. (It includes the ones you can already pick by default, like the Egyptians, the Celts, the Aztecs, the Atlanteans, the Chinese, etc.)

In case you have missed it, there are plenty of console gamers who don’t think it’s a good idea to grow up and play games on PC. Not everyone can afford to spend $600 on a console, so they opt to either borrow one from a friend, or borrow one for free from a library. If you know anyone who fits this description, or if you are one of those people and want to share your own opinion about the matter, then this article is for you.

Humankind Cultures List - All The Cultures You Can Pick in Each Era and Their Bonuses

Humankind’s Cultures aren’t your typical factions, which are fixed in stone from the beginning to the conclusion of the game. Instead, they’re the foundations of your civilisation, as well as tickets to travel between the game’s Eras. For beginners, having 60 to select from may be overwhelming, but the helpful list below provides an overview of your choices, as well as their unique benefits, troops, and structures.

The Cultures of Humanity are divided into seven Affinities: Builder, Militarist, Scientist, Aesthete, Agrarian, Expansionist, and Merchant. Each Affinity has its own set of passive and active abilities that you may utilize as long as you stay inside its culture. You’ll exchange your previous Affinity’s abilities for the new Affinity’s powers if you switch when you reach a new age.

List of Cultures of Humanity

Humankind Cultures List - All The Cultures You Can Pick in Each Era and Their Bonuses

Humankind Cultures List - All The Cultures You Can Pick in Each Era and Their Bonuses

Cultures also have a Legacy Trait that lasts even if you transfer cultures, as well as an Emblematic District and Unit that distinguishes them from the others. After your days as a tribe are done, you may select from ten other civilizations in each of the six periods.

These rosters are set, but you may choose any of the ten, regardless of your previous culture’s Affinity, as long as another player doesn’t beat you to it. You may also Transcend, earning a small boost to your Fame while maintaining the same culture.

It’s a more flexible approach than conventional factions, and the Humankind Cultures list, as well as its Affinities, structures, troops, and Legacy Traits, may be found below.

The Classical Period

Expansionist Assyrians

Raid Masters is a legacy trait.

  • Unit’s land movement speed is increased by one.
  • When Ransacking on Army, you get a +5 Combat Strength boost.

Dunnu’s Emblematic Quarter

  • Influence +2
  • +10 Fortification of the District
  • Units in or near to the District get +1 Battle Strength in combat.

Assyrian Raiders – Emblematic Unit

  • 6 Movement/1 Range: 21 Strength/6 Movement/1 Range: 21 Strength/6 Movement/1 Range:
  • Cavalry
  • Pillager

Scientists – Babylonians

Brilliant Philosophers are a legacy trait.

  • Science +2 per technology researched on Capital

Astronomy House – Emblematic Quarter

  • Stability: -10
  • 3 points for science for each Farmers Quarter that is nearby
  • 1 pound of food for each researcher
  • 1 additional science per researcher
  • +1 Researcher Position

äbu a Qati – Emblematic Unit

  • Strength/Movement/Range: 22
  • Anti-Cavalry
  • Guardian

Egyptians – Architects

Grand Planners are a legacy trait.

  • +1 Industry in the Tile Manufacturing Industry
  • -10% off the cost of the District Industry

Egyptian Pyramid – Emblematic Quarter

  • Influence +1
  • +3 Business
  • Stability: -10
  • +3 Industries per neighboring Quarter of Industry Makers
  • +1 City or Outpost Workers Slot

Markabata is an emblematic unit.

  • 24 Strength/6 Movement/3 Range; 24 Strength/6 Movement; 24 Strength/6 Movement; 24 Strength
  • Ranged
  • Fire and Move

Harappans were agrarian people.

Fertile Innundations is a legacy trait.

  • +1 food on the tile that produces food
  • +2 Food by the River

Canal Network – Emblematic Quarter

  • +3 Food
  • Stability: -10
  • +3 Food for each Farmers Quarter that is nearby
  • Farmers Slot (City or Outpost): +1

Runner is an emblematic unit.

  • 14 Strength/1 Range/1 Movement
  • Melee
  • Pathfinder

Militarist Hittites

Lust for War is a trait that has been passed down down the generations.

Awari’s Emblematic Quarter

  • Regular Outpost is upgraded automatically.
  • It’s possible to utilize it as a Land Unit Spawn Point for nearby cities.

Gigir is an emblematic unit.

  • 6 Movement/1 Range 6 Movement/1 Range 23 Strength/6 Movement/1 Range
  • Cavalry with a lot of power
  • Suppression

Militarist Mycenaeans

Brutal Upbringing is a Legacy Trait.

  • -20% off the Unit Industry Cost
  • +25 Unit Creation Experience in a City or Outpost

Cyclopean Fortress – Emblematic Quarter

  • +20 Fortification of the District
  • +3 Business
  • Stability +15
  • Units in or near to the District get +3 Battle Strength in combat.

Promachoi is an emblematic unit.

  • 4 Movement/1 Range: 21 Strength, 4 Movement, 1 Range
  • Melee
  • Champon

Merchant Nubians

Golden Dreams is a legacy trait.

  • +5% bonus on the deposit of Luxury Resources
  • Depositing Strategic Resources will earn you a bonus of $5.

Meroe Pyramids – Emblematic Quarter

  • +2 Business
  • +2 Money
  • Stability: -10
  • +3 money for each Industry Makers Quarter that is nearby
  • 1 additional Traders’ Slot in the City or Outpost

Ta-Seti Archers – Emblematic Unit

  • 19 Strength/Motion/3 Range
  • Ranged
  • Exceptional Precision

Aesthete – Olmecs

Natural Harmony is a legacy trait.

  • +1 Territory Influence

Quarter Emblematic – Olmec Head

  • Influence +1
  • +3 Food
  • Stability: -10
  • Influence +1 for each Farmers Quarter that is nearby
  • Farmers’ Slot +1 Farmers may be found in either the city or the outpost.

Javelin Throwers – Emblematic Unit

  • 19 Strength/Motion/3 Range
  • Ranged
  • Ambusher

Merchants – Phoenicians

Trading Pioneers is a legacy trait.

  • +2 Money for each Trader in the City or Outpost

Haven’s Emblematic Quarter

  • Stability: -10
  • +2 dollars for each nearby Coastal Water
  • +2 money for each lake that is close by
  • +1 Traders Slot in the City or Outpost

Bireme is an emblematic unit.

  • 23 Strength/1 Range/4 Movement
  • Vessel boarding
  • Navigator

Aesthete Zhou

Harmonious Thought is a legacy trait.

Confucian School’s Emblematic Quarter

  • Stability: +8
  • Plus one for science
  • 5 points for science for each Mountain in the vicinity
  • 1 more researcher slot on the city or outpost

Zhànche, Zhànche, Zhànche, Zhànche, Zhànche

  • 23 Strength/6 Movement/1 Range
  • Cavalry with a lot of power
  • Heaven’s Command

Era of the Classics

Expansionist Achaemenid Persians

Cyrus’ Shadow is a legacy trait.

  • +2 City Limit
  • +10 City or Outpost Stability

Satrap Palace is located in the Emblematic Quarter.

  • Influence +1
  • +5 Money
  • Stability: -10
  • +2 Percentage Points of Influence in Adjacent Districts
  • +1 Traders Slot in the City or Outpost

Immortals are an emblematic unit.

  • 28 Strength/1 Range/4 Movement
  • Anti-Cavalry
  • Bastion

Merchants – Aksumites

Horn of Plenty is a legacy trait.

  • +2 money on the tile that generates money

Great Obelisk – Emblematic Quarter

  • +1 Money per Religiously Influenced Territories
  • +3 Faith
  • +3 Money
  • Stability: -10
  • +3 Dollars for each Market Quarter that follows it
  • +1 Traders Slot in the City or Outpost

Shotelai is an emblematic unit.

  • 27 Strength/1 Range/4 Movement
  • Melee
  • Grappler

Merchants – Carthaginians

Hard Bargainers is a legacy trait.

  • a reduction of 25% on all Constructibles Buyout costs

Cothon’s Emblematic Quarter

  • +10 Fortification of the District
  • Stability: -10
  • +3 Business per Coastal Water Adjacent
  • +2 Industry per Lake Adjacent
  • +1 City or Outpost Workers Slot

War Elephant is an emblematic unit.

  • 6 Movement/1 Range 31 Strength/6 Movement/1 Range
  • Cavalry with a lot of power
  • Trample

Agrarian Celts

Druidic Lore is a legacy trait.

  • +2 Farmer Food per City or Outpost

Nemeton’s Emblematic Quarter

  • +3 Food per amount of Territories connected
  • +3 Faith
  • Stability: -10
  • +3 Food for each Farmers Quarter that is nearby

Gaesati is an emblematic unit.

  • 25 Strength/6 Movement/1 Range; 25 Strength/6 Movement/1 Range; 25 Strength/6 Movement/1
  • Melee
  • Fervor

Militarist Goths

Nimble Pillage is a legacy trait.

  • Ransacking on Unit gives you an extra ten points of combat strength.
  • +2 Garrison Influence

Tumulus, Tumulus, Tumulus, Tumulus, Tumulus, Tumulus, Tu

  • Influence +3
  • +3 Faith
  • Stability: -10
  • +2 Faith for each District that is nearby

Gothic Cavalry is an emblematic unit.

  • 6 Movement/1 Range 6 Movement/1 Range 29 Strength/6 Movement/1 Range
  • Cavalry with a lot of power
  • Ransacker

Scientists – Greeks

Socratic Methods are a legacy trait.

  • +2 Science per City or Outpost Researcher

Amphiteatron, Amphiteatron, Amphiteatron, Amphiteatron, Amphit

  • +1 Pert Era Influence
  • +3 per era science
  • Stability: -10
  • +2 Science for each neighboring district

Hoplites – Emblematic Unit

  • 27 Strength/1 Range/4 Movement
  • Anti-cavalry
  • Phalanx

Militarist Huns

Formidabel Steeds has a legacy trait.

  • Cavalry Unit gains +2 Combat Strength.

Ordu’s Emblematic Quarter

  • Regular Outpost is upgraded automatically.
  • In this Era, they are unable to be connected to cities.

Hunnic Horde is an emblematic unit.

  • Strength/Movement/Range: 22
  • Nomad
  • Multi-move

Aesthete Maruyans

Guiding Light is a legacy trait.

  • +1 Emblematic District Influence
  • -10% off the cost of Attach Outpost

Stpa’s Emblematic Quarter

  • Influence +1
  • +2 Faith
  • Stability: -10
  • 3 points for science
  • +2 Percentage Points of Influence in Adjacent Districts
  • 1 more researcher slot on the city or outpost

Sanhya is an emblematic unit.

  • 30 Strength/6 Movement/3 Range; 30 Strength/6 Movement; 30 Strength/6 Movement; 30 Strength
  • Ranged
  • Elephant Platform is a platform for elephants.

Maya is a program that allows you to build things.

Tireless Spirit is a legacy trait.

  • +2 Industry per City or Outpost Worker

K’uh Nah – Emblematic Quarter

  • +3 Industries per Territorial Attachment
  • +2 Faith
  • Stability: -10
  • +4 Industries per neighboring Quarter of Industry Makers
  • +1 City or Outpost Workers Slot

Noble Javelineers – Emblematic Unit

  • 25 points for strength, 4 points for movement, and 3 points for range
  • Ranged
  • Poison

Expansionist Romans

Legion’s Finest Legacy Trait

  • Each army has a +1 unit slot available.
  • -30% Army Maintenance on Army

Triumphal Arch – Emblematic Quarter

  • Influence +3
  • +3 Consistency
  • Regarding the Victorious City:
    • Influence +5
    • Stability +10

Praetorian Guards – Emblematic Unit

  • 30 Strength/1 Range/4 Movement
  • Melee
  • Tactical Advantage

The Middle Ages

Militarist Aztecs

Huitzilopochtli’s Legacy is a legacy trait.

  • +2 Unit Land Movement Speed
  • -20% off the cost of a unit of industry

Sacrificial Altar in the Emblematic Quarter

  • +5 Faith
  • Stability +5
  • Influence +2 from the neighboring district

Jaguar Warriors – Emblematic Unit

  • Strength/Movement/Range: 33
  • Melee
  • Fervor

Merchants – Byzantines

Master of Whispers is a legacy trait.

  • +5% Money for each Alliance on all Cities

Hippódromos – Emblematic Quarter

  • +$5 for each horse
  • +3 Money
  • Stability: -10
  • +$25 for each horse that is deposited next to it
  • +1 Traders Slot in the City or Outpost

Varangian Guards – Emblematic Unit

  • 43 Strength/1 Range/4 Movement
  • Melee
  • Code of Honor

Agrarian English

Serfs’ Labor is a legacy trait.

  • +7 Food per connected Territories on the City or Outpost.

Stronghold – Emblematic Quarter

  • For Ranged Units standing on it, increase the range by two.
  • +20 Fortification of the District
  • Stability +5
  • Units in or near to the District get +3 Battle Strength in combat.

Longbowmen are an emblematic unit.

  • Strength/Movement/Range: 32
  • Ranged
  • Fire that isn’t direct

Aesthete – Franks

Crown Lands is a legacy trait.

Scriptorium – Emblematic Quarter

  • +3 Faith
  • Stability: -10
  • 5 points for science
  • +2 Percentage Points of Influence in Adjacent Districts
  • 1 more researcher slot on the city or outpost

Franci Milites – Emblematic Unit

  • 39 stoutness/6 mobility/3 range
  • Cavalry with a lot of power
  • Heavy Punishment

Militarist Ghanaians

Life of Luxury is a Legacy Trait.

  • +5 money per number of luxury resource accesses
  • +5 dollars for each strategic resource access.

Luxuries Market – Emblematic Quarter

  • +1 monetary value for each number of trade routes
  • +5 Money
  • Stability: -10
  • +3 money for each neighboring monetary unit Quarterly Market Report
  • +1 Traders Slot in the City or Outpost

Meharists – Emblematic Unit

  • 35 Strength/6 Movement/1 Range; 35 Strength/6 Movement/1 Range; 35 Strength/6 Movement/1
  • Cavalry
  • Anti-cavalry

Khmer – Constructor

Servants of Magnificence is a legacy trait.

  • +3 on Makers Quarter for Industry

Baray’s Emblematic Quarter

  • +1 Industry per 1,000 People
  • +5 Food
  • Stability: -10
  • +2 Industries per River Adjacent
  • +1 City or Outpost Workers Slot

Dhanv-gaja, Dhanv-gaja, Dhanv-gaja, Dhanv-gaja, Dhanv

  • 42 Strength/6 Movement/3 Range/42 Strength/6 Movement/3 Range/42 Strength/6 Movement/3
  • Ranged
  • Fire and Move

Militarist Mongols

Mounted Mayhem is a legacy trait.

Quarter Emblematic – Orda

  • Regular Outpost is upgraded automatically.
  • In this Era, they are unable to be connected to cities.

Mongol Horde is an emblematic unit.

  • 29 Strength/6 Movement/1 Range
  • Nomad
  • Multi-move

Militarist Norsemen

Stormborn is a legacy trait.

  • On Naval Units, +3 Naval Movement Speed
  • Naval Units get +2 Combat Strength.

Naust’s Emblematic Quarter

  • Stability: -10
  • +5 Food per Coastal Water nearby
  • +5 Food per Lake Adjacent
  • +50 money from Empire’s ransack
  • Farmers Slot (City or Outpost): +1

Langskip Emblematic Unit

  • 23 Strength/1 Range/0 Movement
  • Maritime Transportation
  • High Sea

Expansionist Teutons

Faith-Inspired Legacy Trait

  • +1 Dollars for each State Religion Follower
  • +1 science for every religious follower in a state

Kaiserdom – Emblematic Quarter

  • 1 additional faith per district
  • Influence +3
  • Stability: -10
  • +3 Faith for each District that is nearby

Teutonic Knights – Emblematic Unit

  • 6 Movement/1 Range: 39 Strength/6 Movement/1 Range: 39 Strength/6 Movement/1 Range:
  • Cavalry with a lot of power
  • Proselyte

Umayyads (Arabic:

Learned Friendship is a legacy trait.

  • +5% Science for each Alliance on all Cities

Grand Mosque in the Emblematic Quarter

  • +3 Science per number of Territories Attached
  • +5 Faith
  • Stability: -10
  • +1Researchers City or Outpost Slot

Haras – Emblematic Unit

  • 6 Movement/1 Range 36 Strength/6 Movement/1 Range
  • Cavalry
  • Enforcers

Era of the Early Modern

Merchants from the Netherlands

Stock Wisdom is a legacy trait.

  • All cities get +1 money per population.

V.O.C Warehouse – Emblematic Quarter

  • +1 Money
  • Stability: -10
  • +$20 for each neighboring Harbor
  • In the city or on the outskirts
    • +2 Dollars per Trader
    • +1 Traders Slot

Fluyt – Emblematic Unit

  • 31 Strength/1 Range/0 Movement
  • Maritime Transportation
  • Conveyor

Aesthete in Edo Japan

Shogun’s Authority is a legacy trait.

  • +1 Population Influence on City or Outpost

Tera’s Emblematic Quarter

  • Influence +2
  • +3 Faith
  • Stability: -10
  • Influence +5 per Mountain Adjacent

Naginata Samurai is an emblematic unit.

  • 46 Strength/1 Range/5 Movement
  • Anti-cavalry
  • Code of Honor

Agrarian Haudenosaunee

Land of Plenty is a legacy trait.

Three Sisters Plantation – Emblematic Quarter

  • +5 Food per number of Territories connected
  • Stability: -10
  • +3 Food for each Farmers Quarter that is nearby
  • Farmers Slot (City or Outpost): +1

Rotiskenrakehte is an emblematic unit.

  • Strength/Movement/Range: 41
  • Gunner
  • Stealth

Joseon, a Korean scientist

Hall of Wothies is a legacy trait.

  • +3 Science on the Tile, resulting in Science

Seowon’s Emblematic Quarter

  • Influence +2
  • Stability: -10
  • +2 Science
  • +3 Science for each Research Quarter that follows
  • In the city or on the outskirts
    • +1 scientist for each researcher
    • +1 Researcher Position

Geobukseon is an emblematic unit.

  • 45 Strength/4 Range/0 Movement
  • Platform for Guns
  • Ramming

Aestethe – Ming

Grand Secretatirat is a legacy trait.

  • The cost of implementing Civics is -25 percent.
  • The cost of revoking Civic is -25 percent.
  • Influence +1 Territory Influence

Grand Teahouse in the Emblematic Quarter

  • +1 Per District Influence
  • Stability +10
  • +2 Percentage Points of Influence in Adjacent Districts

Rocket Cart – Emblematic Unit

  • 45 lbs of strength, 4 lbs of movement, and 8 lbs of range
  • Weapon of Mass Destruction
  • Suppression

Mughals – Constructors

Imperial Magnificence is a legacy trait.

  • +2% Industry per amount of Territories in your Capital Sphere of Influence

Jama Masjid, the Emblematic Quarter

  • +3 Industries per Employee
  • Influence +2
  • +3 Business
  • Stability: -10
  • +3 Industry per Makers Quarter adjacent

Gajnal, Gajnal, Gajnal, Gajnal, Gajnal, Gaj

  • 6 Movement/4 Range = 49 Strength/6 Movement/4 Range = 49 Strength/6 Movement/4 Range =
  • Gunner
  • Fire and Move

Expansionist Ottomans

Supremacy of Fire is a legacy trait.

  • a cost reduction of 50% in the Weapon of Mass Destructions Industry
  • Heavy Weapon: +3 Combat Strength

Sultan Camii’s Emblematic Quarter

  • 1 additional faith per district
  • Influence +3
  • Stability: -10
  • +3 Percentage of Influence in Adjacent Districts

Janissaries – Emblematic Unit

  • Strength/Movement/Range: 44
  • Gunner
  • Mastery of Siege

Militarist Poles

Deadly Ramparts is a legacy trait.

  • +10 Fortification on the District
  • +2 District Stability

Barbican – Emblematic Quarter

  • +2 Influence
  • +20 Fortification of the District
  • Stability: +8
  • Units in or near to the District get +3 Battle Strength in combat.

The Winged Hussars are an emblematic unit.

  • 6 Movement/1 Range: 46 Strength/6 Movement/1 Range: 46 Strength/6 Movement/1 Range:
  • Cavalry with a lot of power
  • Master of Charge

Expansionist – Expansionist – Expansionist – Expansion

Honor and Glory is a legacy trait.

  • Units beginning their Round turn in a non-allied territory get +3 Combat Strength.

Catedral Gótica’s Emblematic Quarter

  • +1 Faith per Head of State
  • +3 Faith for each District that is nearby
  • Stability: -10

Conquistadores – Emblematic Unit

  • 43 strength, 5 mobility, and 4 range
  • Gunner
  • El Dorado is a name for a place in the

Venetians are merchants who live in Venice.

Silver Tongue is a legacy trait.

  • +1 Money for each City or Outpost with a number of Trade Routes
  • +2 money per city or outpost with Naval Trade Routes

Botteghe Di Artisti – Emblematic Quarter

  • Influence +4
  • +1 Money
  • Stability: -10
  • +1 Influence for each Market Quarter that follows it
  • +1 money on the tile that generates money

Galleass is an emblematic unit.

  • 39 Strength/4 Range/0 Movement
  • Platform for Guns
  • Mastodonte of the Inner Sea

Era of the Industrial Revolution

Aesthete Austro-Hungarians

Emperor’s Hand is a legacy trait.

  • +1 District Influence
  • +1 Emblematic District Influence

Opera House – Emblematic Quarter

  • +1 Districts of Stability
  • Influence +5
  • +2 Stability per District Adjacent

Agents of the Evidenzbureau Emblematic Unit

  • Strength/Movement/Range: 52
  • Gunner
  • Sly

Expansionist British

Colonial Wealth is a legacy trait.

  • Money +10 on Capital per number of connected Territories
  • +10 Science for each connected territory on the capital

Colonial Office – Emblematic Quarter

  • +10 Money
  • Liege gets a bonus of ten dollars.
  • According to the neighboring district:
    • +2 Money
    • Liege gets an extra two dollars.

The Redcoats are an emblematic unit.

  • Strength/Movement/Range: 51
  • Gunner
  • Expedition

Scientist – French

Enlightened Thinking is a legacy trait.

  • All cities will get a 10% boost in science.

Exhibition Hall – Emblematic Quarter

  • +1 scientist per 100,000 people
  • Stability: -10
  • +1 Percentage of Influence in Adjacent Districts
  • +3 Territory Influence

Curaissiers are an emblematic unit.

  • 54 Strength/6 Movement/1 Range/54 Strength/6 Movement/1 Range/54 Strength/6 Movement/1
  • Cavalry with a lot of power
  • Charges that are more powerful

Militarist Germans

Iron Ordnance is a legacy trait.

  • On Naval Units, +3 Strength Combat Strength
  • On Air Units, +3 Strength Combat Strength
  • -20% off the cost of a unit of industry

Coking Works – Emblematic Quarter

  • +1 Industry per 1,000 People
  • Pollution +10
  • Stability: -10
  • +3 Industries per neighboring Quarter of Industry Makers
  • +1 City or Outpost Workers Slot

U-Boat is an emblematic unit.

  • 52 Strength/3 Range/0 Movement
  • Torpedo Boat
  • Stealth

Aestethe – Italians

Inspiring Virtuosos is a legacy trait.

  • +10 Commons Quarter Stability
  • +1 Commons Quarter Influence
  • -50 percent off the cost of the Commons Quarter Industry

Teatro Emblematico is located in the Emblematic Quarter.

  • +1 Traders’ Influence
  • +1 Percentage of Researchers with Influence
  • +1 Influence
  • Stability +5
  • +2 Influence for each Commons Quarter nearby

Alpini – Emblematic Unit

  • 50 points for strength, 5 points for movement, and 4 points for range
  • Gunner
  • Cliffs Crosser is a game about crossing cliffs.

Agrarian Mexcian

Fields of Gold is a legacy trait.

  • +10% Food Food throughout all cities

Hacienda, Hacienda, Hacienda, Hacienda, Hacienda, Haci

  • +1 Food
  • Stability: -10
  • +3 Food for each Farmers Quarter that is nearby
  • +1 food on the tile that produces food
  • Farmers Slot (City or Outpost): +1

Soldaderas – Emblematic Unit

  • 4 Movement 4 Range 49 Strength 4 Movement 4 Range
  • Gunner
  • Guerrilla Activists

Persian – Constructor

Mighty Works is a legacy trait.

  • Reduces the cost of shared project industry by a quarter.
  • Reduces the cost of all Constructibles by a quarter.

Caravanserai – Emblematic Quarter

  • +1 monetary value for each number of Trade Routes
  • +5 Business
  • +5 Money
  • Stability: -10
  • +3 Dollars for each Market Quarter that follows it
  • +1 Traders Slot in the City or Outpost

Jazayerchis is an emblematic unit.

  • 46 Power, 4 Movement, and 5 Range
  • Gunner
  • Piercing

Expansionist Russians

Land and Glory is a legacy trait.

  • +10 experience in producing units per connected territory on all cities
  • When conquering a city on Relations, you get +10 War Support.

Sobor’s Emblematic Quarter

  • Influence +3
  • Stability +5
  • +5 Faith for each District that is nearby
  • +10 Regeneration of Health on Unit

Cossacks are an emblematic unit.

  • 44 Strength/6 Movement/4 Range/44 Strength/6 Movement/4 Range/44 Strength/6 Movement/4
  • Gunner
  • Multi-move

Siamese – Constructor

Gilded Orchids is a legacy trait.

  • +3 industries per district across all cities
  • +2 Money earned from ongoing trade across all cities

Floating Market – Emblematic Quarter

  • +1 Dollars per Person
  • +5 Business
  • Stability: -10
  • +3 Dollars for each Market Quarter that follows it

Gatling Elephant as an Emblematic Unit

  • 55 lbs. of strength, 6 lbs. of movement, and 4 lbs.
  • Gunner
  • Suppression

Militarist Zulu

Warrior’s Pride is a legacy trait.

  • +50% health regeneration on the unit
  • Units beginning their turn in an ally territory get +2 Strength Combat Strength.

Warrior’s Izindlu – Emblematic Quarter

  • Stability +5
  • Units in or near to the District get +4 Battle Strength in combat.
  • +10 experience building a city or outpost unit

Impi – Emblematic Unit

  • 45 lbs. of strength/4 lbs. of movement/1 lb. of range
  • Melee
  • Unstoppable

Era of the Present

Expansionists – Americans

American Exceptionalism is a legacy trait.

  • +10 influence on the sale of resources
  • +1 Money earned from ongoing City or Outpost Trade

Defense Agency’s Emblematic Quarter

  • Stability: -10
  • Units next to the District get +2 fighting strength in battle.
  • +2 Influence per Garrison in the vicinity

Lightning is an emblematic unit.

  • 66 Strength/20 Range/0 Movement
  • Aircraft with many roles
  • Stealth from Above

Australians – Constructors

Dream Weaver is a legacy trait.

  • +20% Industry Industry across all cities

Strip Mining Complex – Emblematic Quarter

  • +10 Business
  • Pollution +15
  • Stability: -10
  • +50 Industry per Strategic Resource Deposit in the Neighbourhood
  • +1 City or Outpost Workers Slot

All Terrain PMV Emblematic Unit

  • 64 points of strength, 8 points of movement, and 6 points of range
  • Vehicle with Armor
  • All-terrain

Brazilians are agriculturists.

Lungs of the Planet is a legacy trait.

  • +3 Food on the Tile, resulting in Food

Agronomy Lab – Emblematic Quarter

  • +1 Food for Every Person
  • Stability: -10
  • +3 Food for each Farmers Quarter that is nearby
  • Farmers Slot (City or Outpost): +1

Jungle Brigades – Emblematic Unit

  • Strength/Movement/Range: 57
  • Gunner
  • Ambusher Master

Merchant – Chinese

Silk Railroad is a legacy trait.

Congress – Emblematic Quarter

  • +7 dollars for each connected territory
  • Stability: -10
  • +3 Influence for each Money Market Quarter that follows
  • On the outskirts of the city or on the outskirts of the outpost:
    • Farmers Slot +1 Farmers Slot +1 Farmers Slot +1 Farmers Slot +1 Farmers Slot
    • 1 more worker slot +1 Workers Slot +1 Workers Slot +1 Workers Slot +1 Workers
    • 1 additional Traders’ Slot Slots for Traders
    • +1 Researcher Position +1 Researchers Slot +1 Researchers Slot +1 Researchers Slot +1 Researchers

Guardians are an emblematic unit.

  • 60 lbs of strength, 4 lbs of movement, and 8 lbs of range
  • Heavy Weapon
  • Bombard with several rockets

Aestethe – Egyptians

Valley of Kings Legacy Trait

  • +4 Emblematic District Influence

Archaeological Dig in the Emblematic Quarter

  • Stability: -10
  • +3 Percentage of Influence in Adjacent Districts
  • +3 Emblematic District Influence

Free Officers – Emblematic Unit

  • Strength/Movement/Range: 58
  • Gunner
  • Anti-colonialism

Aesthete Indians

Economic Elephant is a legacy trait.

  • +3 Territory Influence
  • +10 dollars for each territory in your area of influence.

Ashram – Emblematic Quarter

  • +2 Faith per 1,000 People
  • +5 Influence
  • +3 Faith for each District that is nearby

Peacekeepers – Emblematic Unit

  • Strength/Movement/Range: 57
  • Gunner
  • Protector of Peace

Scientists from Japan

Blossoming Innovation is a legacy trait.

  • When researching, get a 20% discount on all technology costs.

Robotics Lab – Emblematic Quarter

  • +5 Business
  • Pollution +5
  • Stability: -10
  • +5 Science
  • According to the neighboring district:
    • +3 Industry
    • +3 Science
    • +2 on Makers Quarter for Industry
    • +2 Science in the Quarter of Research
  • On the outskirts of the city or on the outskirts of the outpost:
    • +1 Workers Slot
    • +1 Researchers Slot

Reisen – Emblematic Unit

  • 60 Strength/18 Range/0 Movement
  • Fighter
  • Light

Expansionist Soviets

Red Tide is a legacy trait.

  • -20% off the Unit Industry Cost
  • +3 Unit Combat Strength

Arms Factory – Emblematic Quarter

  • +5 Business
  • +5 Money
  • Pollution +10
  • Stability: -10

Red Army Tank – Emblematic Unit

  • 60 Strength/8 Movement/6 Range; 60 Strength/8 Movement; 60 Strength/8 Movement; 60 Strength
  • Vehicle with Armor
  • Repairs on the Field

Scientists are Swedes.

Prize Science is a legacy trait.

  • +1 science per district across all cities
  • +3 Science in the Quarter of Research

Research Institute – Emblematic Quarter

  • +1 Science for each District
  • Stability: -10
  • +3 Science for each Research Quarter that follows

Stealth Corvette – Emblematic Unit

  • 56 Strength/5 Range/0 Movement
  • Vessel with Armor
  • Stealth

Turks are agrarian people.

People’s Reforms are a Trait that has been passed down through the generations.

  • +1 per capita food in all cities

Public School – Emblematic Quarter

  • +1 scientist per 100,000 people
  • Stability: -10
  • +300% Science per subsequent Research Quarter
  • 1 more researcher slot on the city or outpost

Stealthy Operative Missile – Emblematic Unit

  • Strength 70/Movement 0/Range 30
  • Missile
  • Stealth from Above

Humankind is now available on Steam, Epic Games Store, and Xbox Game Pass for PC. If you’re still on the fence about buying it, check out our review.

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What is a culture? A culture is a people, a community of people, a group of people that share a common set of beliefs, a way of life, a way of thinking, a way of doing things, a way of talking, a way of eating, a way of dressing, etc.. Read more about humankind civilizations list and let us know what you think.

This article broadly covered the following related topics:

  • humankind contemporary era cultures
  • humankind cultures tier list
  • contemporary cultures humankind
  • humankind game contemporary cultures
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